Combining tech and arts into an entrepreneurial journey

Introduction: Early Interests and Background
Everything begins in childhood, and for me, it started with a love for the arts, nurtured through movies, books, visual art, and, most importantly, video games.
Transition into Entrepreneurship
During high school, my friend and I embarked on the ambitious journey of building our own video game, Soulless: Ray of Hope. I quickly learned that starting a project is easy, but finishing it and making it shippable is one of the hardest things to do.
The process introduced me to a vast network of business professionals and artists, leading us to open our first company - Frisky Fatal.
Building the Business
My next step was founding Marble IT, a gaming and IT company. Starting this company at age 20 meant I was still finding my place in the world.
Personal Growth and Learning
Six years later, here are a few lessons that stand out:
- Plan → Execute → Reflect → Improve: Follow this cycle relentlessly.
- Seek Mentorship: When you're inexperienced, mentors are invaluable.
- Patience in Tough Times: Challenges will come.
- Managing Stress: Stress is inevitable, but resilience is critical.
- The Truth About Success: Success demands time, patience, hard work, and endurance.

Current Endeavors and Future Vision
Today, Marble IT is in its sixth year of operation, working on some of the most exciting games, startups, and tech products we've ever tackled.

About the author: Luka Curcic is a 26 year old entrepreneur from Serbia. Marble IT